| Format | Price | |
|---|---|---|
| Article: Print | $US10.00 | |
| Article: Electronic | $US5.00 |
Computers naturally and easily combine diverse media such as text, graphics, pictures, sound and video. However, interactive multimedia in education is still in stages of early development. Digital technologies have provided unprecedented possibilities for text and image use, which could be evidence that the greatest innovation of the computer and its educational value is its foundation in a visually based thought process.
The true power of interactive media--its ability to be immersive and experiential--necessitates a new way of approaching the development of educational “texts,” one that makes room for multimedia as primary learning materials. Emerging on-demand technologies have removed traditional restrictions for both creating book-quality "texts" which publishers and authors want to sell in campus bookstores, and developing a variety of digital subscription models which enable teachers to build customized, interactive lessons that students can access using multiple mediums (e.g., mobile devices, laptops). When done properly, these emerging on-demand distribution models -- both print and digital -- don't threaten the "text", they enhance its long-term viability by creating flexibility for each portion of the development and distribution chain.
This paper will chronicle the authors' experiences in exploring a variety of digital publishing models for different types of content, including fiction, non-fiction and multimedia texts. One portion of the project involves developing five multimedia prototypes that can be used in college classrooms and take advantage of a number of rich media opportunities, including animated/interactive information graphics, audio and video clips, still photography and traditional text-driven material presented in a more non-linear form.
We will explore how this kind of content is best designed, packaged and distributed through an on-demand publishing model. We will test these models through comparative learning research and develop a suite of publishing models that can serve as the foundation for a digital university press.
| Keywords: | Multimedia, Digital Publishing, Eletronic Texts, Animated Graphics, Experiential Learning, Interactive Learning |
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The International Journal of the Book, Volume 4, Issue 4, pp.63-70. Article: Print (Spiral Bound). Article: Electronic (PDF File; 801.367KB).
Journalism Graphics Sequence Coordinator, Journalism Department, Ball State University, Muncie, IN, USA
Assistant Professor, Media Informatics, Northern Kentucky University, Highland Heights, KY, USA