The “Secrets of Biblioland” Interactive Game: An Innovative Approach to Information Literacy

By Elena Moschini.

Published by The International Journal of the Book

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

The Secrets of Biblioland is a Flash-based game designed to engage students in an adventure game that leads the players across a variety of ancient and contemporary libraries. The game aims to enable higher education students to develop information literacy skills and awareness of the historical developments of scholarship and publishing, the role of libraries and knowledge repositories, the value of literature research, cataloguing resources, using libraries
and searching engines and appropriate referencing. Gamers embark on an adventure to seek the Lost Reference. The game is organised in nine levels represented by historical and fantasy libraries and learning environments. The game levels
explore the history and developments of information management tools from ancient libraries to the current digital information technologies, to allow students to fully appreciate the role of such tools in the development of
knowledge and understanding of the modern world. The Secrets of Biblioland project aims to explore innovative practices in game-based learning in higher education in the area of information literacy. The project is a vehicle for the investigation of the effectiveness of educational games in
adult learning strategies.

Keywords: Information Literacy, Digital Game-Based Learning, History of Libraries, Educational Interactive Game, E-Learning

The International Journal of the Book, Volume 5, Issue 3, pp.1-6. Article: Print (Spiral Bound). Article: Electronic (PDF File; 467.003KB).

Elena Moschini

Senior Lecturer in Digital Media, Deparment of Applied Social Sciences, London Metropolitan University, London, UK

Elena Moschini is a Senior Lecturer in Digital Media and Communications Technology and the MA Digital Media course leader at London Metropolitan University. Before joining the university she has worked in the multimedia industry in Switzerland, Italy and the UK, managing and developing a number of interactive projects. Her research interests include: game design, game-based learning, game audiences, the game industry, e-learning, digital media management. She is a member of: the Higher Education Academy (UK), the Learning Technology Research Institute (London Metropolitan University), the International Game Developers Association (IGDA), the Interactive Media Research Group (London Metropolitan University).


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