Electronic media constitute a new vernacular for scholars, students and educators. It is the responsibility of graphic designers not only to master this vernacular but also to foster its development. The greatest challenge at present is the need to adapt the new media to the intellectual and cultural values that we esteem, as well as establishing a paradigm for its use and development. The outcome is a digital bibliographic code, if you will, that builds on the strengths inherent in the traditional codex while incorporating the advantages that a digital format brings. In my M.F.A. thesis project, for which this paper was written, this is exemplified as a digital scholarly edition of literature for hand-held reading devices. This prototype can become a point of departure for graphic and software designers, providing a best practice system and a well-realized example of an intuitive, seamless reading experience with a low learning curve for the user. The system I have developed for use on hand-held reading devices like the iPad is not only of value for scholars, but can also be used as an educational tool for teaching literature and facilitating reading and comprehension of the source text and supplemental critical and contextual materials.
|Keywords:||New Media, Digital Edition, Hypertextual, User Experience, e-Books, Information Society, Electronic Texts, Innovation, Hypertext, Digital Publishing, Enhanced e-books, Interactive, e-Learning, e-Scholarship, Digital Scholarly Edition of Literature, Digital Bibliographic Code, Graphic Design, Literature, Design|
Instructor, Visual Communications Department, The School of the Art Institute of Chicago, Chicago, IL, USA
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