The tablet computing environment offers authors a rich interactive palette for telling stories that combines the best of the written word, visual design, cinematic storytelling, and game mechanics. This emergent storytelling form has taken root in places such as The Atavist, a digital storytelling company that focuses on long-form, cinematic stories rooted in journalism. While the opportunities for authors are great, this new paradigm for publishing presents significant problems, as the technological acumen to produce such a book likely falls outside the skill set of any single author. Instead, small teams will need to work together to produce a single narrative. For instance: when developing a narrative, teams will need to determine the media best suited for particular elements of a story (e.g. video versus text) and weave those seamlessly into the narrative and the production cycle. The authors have explored this phenomenon through the creation of a tablet-based interactive textbook written to teach students the basics of transmedia storytelling. In this paper, the authors explore the intersection of the written word, visual design, cinematic storytelling, educational multimedia, and game mechanics, describe the inherent problems associated with multiplatform and multi-authored pieces, and offer a framework for authoring an interactive tablet-based book.
|Keywords:||Transmedia, Tablet, Multimedia, Digital Textbooks, Storytelling, Interactive Book|
Journalism Graphics Sequence Coordinator, Assistant Professor, Journalism, Ball State University, Muncie, IN, USA
Assistant Professor, Department of Journalism, Ball State University, Muncie, IN, USA
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