|Published online: July 13, 2015||$US5.00|
Ebook apps for children have rapidly evolved and significantly increased their interactive potential since the advent of tablet devices while, at the same time, maintaining the print codex as the major metaphor for navigation. This paper describes the possibilities for new ebook app structures and navigation metaphors using the Verso engine. Verso is an ebook development toolset created by Loud Crow Interactive, a leading agency in the creation of interactive children’s content for mobile platforms. Their 2D physics engine allows readers to manipulate objects on the screen with highly realistic physical effects. This research project involved the conceptualization and development of different ebook concept prototypes, each focusing on alternative navigation structures and the use of Verso beyond its current industry focus. The project was funded by a Canadian national grant and developed by researchers at the Social + Interactive Media (SIM) Centre, Emily Carr University of Art + Design. As a result of this project, three ebook concept prototypes were developed and new applications for the Verso engine were identified.
|Keywords:||Ebook Design, Interactive Books, Verso Engine|
Assistant Professor, Faculty of Design and Dynamic Media, Emily Carr University of Art and Design, Vancouver, BC, Canada
Master of Design candidate, Department of Graduate Studies, Department of Design + Dynamic Media, Emily Carr University of Art + Design, Vancouver, British Columbia, Canada
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